Most stages where Star and Screen KOs are disabled continue to have them disabled as well.Īs in Super Smash Bros. This means all Ω forms are the same length as Final Destination, in turn being shortened to the same length as Battlefield.ĭespite this, stages that have the 2D flattening effect in the regular stages also have it in their Ω form, which alters how hitboxes function. Unlike in Smash 4, the terrain and blast lines no longer vary between stages, with the exception of a bug causing the blast lines on Garreg Mach Monastery to be different pre-8.0.0. In the introduction of Ω form and Battlefield form stages in the E3 2018 Nintendo Direct, Masahiro Sakurai stated that they differ only in music and aesthetics. Most Ω form stages have Star KOs and Screen KOs enabled, even in cases where the original stage disabled them. Ω stages with grass along the platform where battles occur also increase characters' traction, with the exception of Super Mario Maker. However these differences are far too minor to realistically affect gameplay, with the exception of Pokémon Stadium 2. Ω Battlefield, Duck Hunt, Hyrule Castle, Jungle Hijinxs, Kalos Pokémon League, Luigi's Mansion, Lylat Cruise, Onett, Pokémon Stadium 2, Skyloft, Temple, Town and City, Umbra Clock Tower, Suzaku Castle, Windy Hill Zone, Castle Siege, Boxing Ring, Gamer and Midgar all have lower blast lines, while Halberd, Coliseum, and Palutena's Temple have higher blast lines. This advantage, however, is strangely not applicable to Pac-Land as it is impossible to wall jump, despite the presence of walls.Ĭertain Ω stages also have top blast lines at slightly different heights compared to Final Destination. This can have a significant impact on characters' recovery, especially those with the ability to wall jump for example, Little Mac gains a tremendous advantage on a Ω form stage with walls despite his notoriously weak recovery, he has a very strong wall jump, aiding his recovery significantly. Ω form stages are not all functionally identical, as the shape of the platform's underside varies, with some stages having walls all the way down to the lower blast line. Ultimate, Ω forms are accompanied by a new stage option known as Battlefield forms. Final Destination itself can be selected as a Ω form stage, but this doesn't change its layout. Ω form stages can also be selected at random by enabling the Ω form cursor and selecting Random on the stage select screen. There is also an option in the rules to have the game automatically select Ω form stages at random this is how stages are selected in For Glory mode. Pressing the X, A (standalone Wii Remote), or 1 button (Wii Remote and Nunchuk) on the stage select screen in Smash 4 will fill the circular cursor with either Ω, 終点 (Japanese), or DF (PAL French version, 3DS only), allowing Ω form stages to be selected. Ultimate which have a Final Destination-like layout (referred to as a "floating island" by Masahiro Sakurai ), consisting of a single flat platform with all stage hazards removed. Final Destination forms) are alternate versions of stages in Super Smash Bros. Ω forms ( Omega forms, also known as Final Destination forms) ( 終点化, lit.
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